Unreal Engine 5 RPG Development with C++ and Blueprint Second Edition: Volume I: BASICS, COMBAT, AND VFX
Unreal Engine 5 RPG Development with C++ and Blueprint Second Edition: Volume I: BASICS, COMBAT, AND VFX
Explore how a commercial Action RPG can be made using UE5 in C++ and Blueprint, while discussing the theory behind the RPG design.
Unreal Engine 5 RPG Development with C++ and Blueprint Second Edition: Volume I: BASICS, COMBAT, AND VFX
Numéro d'article: 112623136

Unreal Engine 5 RPG Development with C++ and Blueprint Second Edition: Volume I: BASICS, COMBAT, AND VFX

Numéro d'article: 112623136

XOF 19859

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Explore how a commercial Action RPG can be made using UE5 in C++ and Blueprint, while discussing the theory behind the RPG design.
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Ce qui se démarque

In-Depth Training
Offers comprehensive guidance on RPG development using both C++ and Blueprint, making it suitable for beginners and advanced users seeking a thorough understanding of game mechanics and programming nuances.
Hands-On Projects
Includes practical projects that enable learners to apply concepts in real-time, enhancing skill retention and empowering developers to create engaging RPGs with immersive combat and visual effects.
Updated Content
Second edition features the latest updates in Unreal Engine 5, ensuring that users gain insights into new tools and techniques, keeping their skills relevant in the fast-evolving game development industry.

Détails du produit

Shop Unreal Engine 5 RPG Development with C++ and Blueprint Second Edition: Volume I: BASICS, COMBAT, AND VFX online at a best price in Cote dIvoire. 1999212703
  • Prepare for Volume II: Paper Doll, Inventory, Shops, AI, Dialogues, and Quests.What’s New in the Second EditionA major feature now is deprecated namely the Input System since the release of UE5.1. In this new edition, we will use the Enhanced Input Actions and Input Mapping Contexts to re-implement the mechanism for user interaction. Some built-in function calls also have been deprecated, and in this edition, they are replaced with new ones.Besides, because the second volume is on the way and to be better connected with the volume II, in this edition serval classes, especially the Equipment-related component classes are added for the future Inventory system.Some reviews from mentioned about the readability of the pictures and the words in them because of the default Dark theme used in the Unreal Editor. Therefore, in this new edition, to improve readability of diagrams and the words inside, a new Light Grey theme is used instead of the default one.On the other hand, to make the words in the pictures become larger, we adjust the Application Scale in the UE5 Editor’s Widget Reflector to achieve this purpose. So, in this new edition, almost all the diagrams have been replaced, with the new theme applied and readability of the words inside should be greatly improved.For the readers of the first edition, the author will provide a migration guide in the near future for how to migrate from the previous edition. Please refer to the author’s website to download the guide.This book is the first volume of the series and will cover basics, combat systems, and visual effects (VFX). In the series, we aim to not only explore how a commercial Action RPG can be made using UE5 in C++ and Blueprint but also discuss the theory behind the RPG design. The reason why it can be presented in this way is based on my work over a decade as both a professional game developer and a lecturer of multimedia and game development at several universities in Taiwan. Over the years, our team has accumulated experience and achievements in making online games and obtained good results in related online game design competitions.With the accompanying exercises in each chapter, this book is also suitable as a textbook for a one-semester course in game programming for Juniors or Seniors in a four-year college. The teaching materials are ready for request.What you will learnUnderstand the essentials of modern C++ including pointers, macros, templates, containers, and multithreading programming.Have a whole idea of modern C++ Object-Oriented Programming (OOP) concepts and apply them to implement an ARPG using UE5 C++, and the gameplay classes.Design and implement a fully functional open-world ARPG using Unreal C++ and Blueprint including ARPG Stats, the Stamina mechanics, and the Horse Riding system. Build user interface elements with animations using the UMG and integrate them with the game actors in C++.Explore essential features of the UE5 Niagara VFX system and design special effects for ARPs. Please visit the author's website at mmoprogramming.net to find further information about the book and the second volume including trailers showcasing the features.
Publisher Independently Published
Publication date May 9, 2024
Language English
Print length 627 pages
ISBN-10 1999212703
ISBN-13 978-1999212704
Item Weight 2.9 pounds (1.32 kg)
Dimensions 7.5 x 1.42 x 9.25 inches (19.1 x 3.6 x 23.5 cm)

À qui est-ce destiné ?

Suitable For
  • Aspiring Game Developers

    Ideal for beginners aiming to learn RPG development using Unreal Engine along with C++ and Blueprint programming.

  • Intermediate Programmers

    Suitable for those with basic programming knowledge who wish to enhance their skills in game development.

  • Visual Effects Artists

    Excellent resource for artists looking to integrate VFX into their RPG projects with Unreal Engine.

Not Suitable For
  • Absolute Beginners

    Not suitable for complete novices without prior programming or game development experience, as concepts can be complex.

  • Casual Gamers

    Not ideal for casual gamers looking for light reading, as it focuses heavily on technical game development skills.

  • Non-Technical Users

    Individuals without any technical background may find the content overwhelming and challenging to grasp.

DESCRIPTION DU PRODUIT

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Questions et réponses des clients

  • question: What is the focus of 'Unreal Engine 5 RPG Development with C and Blueprint Second Edition: Volume I: BASICS, COMBAT, AND VFX'?

    répondre: The book focuses on creating role-playing games (RPGs) using Unreal Engine 5, emphasizing foundational concepts such as combat mechanics and visual effects (VFX). It is designed for both beginners and intermediate developers, ensuring a deep understanding of the tools provided by Unreal Engine. Through practical examples, readers learn how to implement combat systems and visually appealing effects that enhance gameplay. Whether you're looking to create a simple combat scenario or immersive VFX, this volume serves as a comprehensive starting point.
  • question: Do I need prior programming experience to understand this book?

    répondre: While prior programming knowledge is beneficial, 'Unreal Engine 5 RPG Development with C and Blueprint' is designed to be accessible to beginners. The book introduces concepts in a structured manner, gradually increasing complexity. Readers are guided through basic programming principles using C and Blueprint visual scripting, making it suitable for those starting from scratch as well. Practical projects throughout the book allow learners to apply their knowledge, making the transition to more complex tasks smoother.
  • question: What are the key topics covered in this book?

    répondre: The key topics covered include foundational concepts of Unreal Engine 5, combat mechanics design, and the implementation of visual effects. Readers will explore character creation, enemy AI, and user interface elements specific to RPGs. Additionally, the book delves into Blueprints for rapid prototyping and C code for deeper customization. There are numerous practical examples illustrating how to design engaging game systems, providing a robust framework for aspiring game developers.
  • question: Can this book help in creating multiplayer RPGs?

    répondre: While the primary focus is on single-player RPG development, the skills learned in this book can provide a solid foundation for understanding multiplayer concepts. By mastering the basics of combat and character mechanics, readers can extend these concepts into a multiplayer context. There might be additional resources available for mastering Unreal Engine's multiplayer features, but the groundwork laid in this book prepares readers well for future endeavors in multiplayer game design.
  • question: How is this edition different from the first edition?

    répondre: This second edition of 'Unreal Engine 5 RPG Development' incorporates the latest updates and features of Unreal Engine 5, improving the learning experience with current technologies. It includes enhanced explanations, additional content on combat and VFX, and updated examples to reflect industry best practices. By using this edition, readers gain access to the most relevant and advanced techniques, ensuring that their skillset stays current in the ever-evolving game development landscape.
  • question: Is there a community or forum for readers of this book?

    répondre: Yes, many readers find value in connecting through online forums and communities focused on Unreal Engine development. Websites like Unreal Engine's official forums, Reddit, and Discord groups provide spaces for sharing experiences, pitfalls, and solutions. Engaging with a community allows readers to ask questions, participate in discussions, and collaborate on projects. This network can enhance learning and provide additional insights and resources as readers work through the book.
  • question: Are there any prerequisites to get the most out of this book?

    répondre: The primary prerequisite is a willingness to learn and experiment with Unreal Engine 5. Familiarity with basic game design concepts will enhance understanding but is not strictly necessary. It is recommended to have Unreal Engine 5 installed and a basic grasp of game development principles. As learners dive into creating projects from the book, a curious mindset will drive their progress, allowing them to explore and implement features creatively.
  • question: What kind of visual effects can I learn to create from this book?

    répondre: Readers can expect to learn how to create a variety of visual effects that enhance gameplay, including particle effects, environmental effects, and UI animations. The book covers techniques for crafting realistic explosions, magical abilities, and atmospheric effects like fog and weather dynamics. Mastering these VFX techniques can significantly contribute to the overall immersion and aesthetic quality of an RPG, providing developers with the tools needed to create visually compelling gaming experiences.
  • question: How can I integrate sound into my RPG using this book's guidance?

    répondre: While the primary focus of the book is on combat and VFX, sound design is an integral part of the overall gaming experience. Readers are encouraged to explore Unreal Engine's audio capabilities, which can be integrated alongside the combat and visual effects discussed. By combining gameplay mechanics with sound effects and music, developers can enhance gameplay immersion. Readers can also find online resources and tutorials specifically focused on audio design in Unreal Engine to complement their learning.
  • question: Where can I buy 'Unreal Engine 5 RPG Development with C and Blueprint Second Edition: Volume I: BASICS, COMBAT, AND VFX' in Cote dIvoire?

    répondre: You can purchase 'Unreal Engine 5 RPG Development with C and Blueprint Second Edition: Volume I: BASICS, COMBAT, AND VFX' from Ubuy. Ubuy offers a wide selection of books, ensuring easy access for readers in Cote dIvoire looking to enhance their game development skills with this valuable resource.

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Avantages

  • Clear instructions for beginners
  • Comprehensive coverage of basics
  • Engaging combat mechanics
  • Helpful VFX tutorials
  • Active community for support

Les inconvénients

  • Some sections may feel rushed.

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