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Design Patterns: Elements of Reusable Object-Oriented Software
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Design Patterns is a modern classic that introduces what patterns are and how they can help you design object-oriented software and provides a catalog of simple solutions for those already programming in at least one object-oriented programming language.
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Ce qui se démarque
Détails du produit
| Publisher | Addison-Wesley Professional |
| Publication date | October 31, 1994 |
| Edition | 1st |
| Language | English |
| Print length | 416 pages |
| ISBN-10 | 0201633612 |
| ISBN-13 | 978-0201633610 |
| Item Weight | 7.4 ounces (209.79 grams) |
| Dimensions | 9.31 x 7.62 x 1.04 inches (23.6 x 19.4 x 2.6 cm) |
| Package Weight | 2.0 Pound (910 grams) |
À qui est-ce destiné ?
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Software Developers
Ideal for developers seeking to enhance their object-oriented programming skills using established design patterns.
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Computer Science Students
Great resource for students learning software design concepts and looking to understand practical implementations.
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Architects and Designers
Beneficial for software architects needing sustainable and reusable code structures in large-scale applications.
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Beginner Programmers
Not suitable for those with no prior programming knowledge or experience in software development.
DESCRIPTION DU PRODUIT
Design Patterns: Elements of Reusable Object-Oriented Software
Questions et réponses des clients
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question:
What are design patterns in software development?
répondre: Design patterns are reusable solutions to common software design problems. They provide a template for how to solve issues in object-oriented programming by describing the problem, the solution, and the context in which it is applicable. Each pattern acts as a blueprint that can be adapted to suit various scenarios in coding, making software development more efficient and consistent. -
question:
Who are the authors of 'Design Patterns: Elements of Reusable Object-Oriented Software'?
répondre: The book is authored by the Gang of Four: Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides. These authors are renowned figures in the field of software engineering, and their collaboration brought forth concepts that have become foundational in programming, particularly in object-oriented design. -
question:
What are some key design patterns discussed in the book?
répondre: The book discusses 23 classic design patterns categorized into three groups: Creational, Structural, and Behavioral patterns. Examples include the Singleton pattern for controlling object instantiation, Adapter for allowing incompatible interfaces to work together, and Observer for handling events and notifications, which can be invaluable in creating effective software systems. -
question:
How can 'Design Patterns' help new software developers?
répondre: Understanding design patterns helps new developers avoid common pitfalls in software design. It equips them with proven strategies to create scalable and maintainable code. By studying these patterns, they can enhance their problem-solving skills and foster better communication in teams, as design patterns provide a shared vocabulary for describing software structures. -
question:
Is this book suitable for experienced programmers?
répondre: Absolutely, even experienced programmers benefit from this book. It allows them to refine their coding practices by adding proven solutions to their design toolkit. Additionally, it expands their ability to recognize patterns in their own codebases, leading to more elegant and efficient software architectures. -
question:
What coding languages does 'Design Patterns' apply to?
répondre: While the book predominantly illustrates examples in C++, the design patterns themselves are language-agnostic. The principles and practices can be applied in various programming languages, including Java, Python, and C#. This versatility makes it a valuable resource for developers working in different environments. -
question:
How can I implement design patterns in my projects effectively?
répondre: To effectively implement design patterns, start by identifying recurring issues in your projects that could benefit from these solutions. Then, study the relevant patterns and experiment with them in small prototypes before applying them in larger projects. This hands-on approach ensures that you comprehend each pattern's strengths and limitations. -
question:
Are there any exercises or examples provided in the book?
répondre: Yes, the book includes various examples that illustrate the implementation of design patterns in software projects. Each chapter often presents a real-world problem, followed by discussions and examples that demonstrate how to solve those problems using specific design patterns, enriching the learning experience. -
question:
What are some common pitfalls when using design patterns?
répondre: One common pitfall is overusing patterns unnecessarily, which can complicate simple designs. Another is applying a pattern without fully understanding it, leading to misuse or ineffective implementation. It’s essential to apply these patterns with discretion, using them to enhance clarity and maintainability rather than as a one-size-fits-all solution. -
question:
Where can I buy 'Design Patterns: Elements of Reusable Object-Oriented Software 1st Edition' in Cote dIvoire?
répondre: You can purchase 'Design Patterns: Elements of Reusable Object-Oriented Software 1st Edition' at Ubuy, which offers a wide range of books available for online shopping. Ubuy provides a convenient platform for accessing this essential resource for software design enthusiasts and professionals alike.
Computer Vision & Pattern Recognition Editorial Review
**** The book *Design Patterns: Elements of Reusable Object-Oriented Software* has remarkably withstood the test of time since its publication over two decades ago. Readers Consistently express admiration for its high-level discussions that predate many contemporary software development concepts. The authors have not only introduced foundational patterns in software design but have also significantly influenced the evolution of programming practices, as highlighted by the transition of the term from "Solitaire" to "Singleton." Customer reviews indicate that while the book is challenging and requires a solid background in programming, particularly in object-oriented paradigms, it rewards readers with deep insights into design patterns and their applications across various programming languages. Many reviewers appreciate the way these concepts are illustrated through relatable examples, despite the programming languages being somewhat dated. The critical discussion around languages like C++ and Smalltalk is not merely historical; it provides vital context that enhances comprehension. Moreover, the book is commended for promoting a mindset shift—transforming readers from novice developers to seasoned architects capable of understanding complex systems and embracing different programming paradigms. Its extensive introduction and structured progression ease readers into the complex material, ensuring they gain a firm grasp of the patterns and their implications. In summary, the Consensus is that this book remains an essential read for serious software engineers, offering timeless principles that continue to apply in today's rapidly-evolving software landscape. Even though some readers wish for a modernized edition in popular programming languages, they agree that the insights provided are invaluable, making the investment worthwhile. **
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Avantages
- Timeless relevance and profound insights that influence modern programming.
- High-level discussions that enhance understanding of software design evolution.
- Comprehensive introduction and structured progression for easier comprehension.
- Offers a mindset shift from coding to software architecture.
Les inconvénients
- Requires a solid background in programming, which may challenge newcomers.
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XOF 22755
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Caractéristiques et avantages
- Highly influential and modern classic
- Introduces patterns and their benefits in software design
- Provides a catalog of simple solutions
- Applicable in various design constraints
- Compiled from real systems and real-world examples
- Can make your own designs more flexible, modular, reusable, and understandable
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